Friday, 30 July 2010

Rigid body dynamics

The OCaml Journal just published an article about game physics:

"A common technique to simulate the dynamics of objects is to model them as interacting rigid components. This article describes the design and implementation of a simple OCaml program that uses rigid body dynamics to simulate balls bouncing around in 2D, using OpenGL for 2D visualization..."

To read this article and more, subscribe to The OCaml Journal today!

No comments: